That means videos should be under 10 minutes to avoid making people nauseous, and erring on the side of synthetic, surreal visuals that surpass reality, rather than imitate it. The key to VR, he says, is making something the viewer welcomes as a natural experience. ![]() If people notice that the experience is reacting to their gaze or changing audio directionality or never pausing to buffer, that means the technology is intrusive. It’s hard to notice all the innovations if you’re not explicitly looking for them, but Lympouridis says that’s a good thing. Having the band proclaim that the audio is superior is obviously really great,” Lympouridis says. “Brian May, the guitarist of Queen, said it’s unbelievable how immersive the mix is and that we a great job. For The Bohemian Rhapsody Experience, Dolby laboratories did a brand new spatial remix. He has a PhD in Whole Body Interaction and an MSc in Sound Design, and he’s fascinated by how perceptions of music change with immersion. There’s the potential for viewers to miss a lot, and though filmmakers are experimenting with audio and visual cues, Lympouridis is one of the first to pin action to gaze. Where your attention goes, that’s where action unfolds,” Vangelis Lympouridis, founder of Enosis, tells The Creators Project.Īs the medium gets more accessible, creators have to figure out storytelling in 360 degrees. You don’t necessarily feel that you trigger them, but you do. As you view it, a lot of things pop up in front of your eyes. “It’s fully interactive, where most of the things are triggered by your gaze. Well-researched, creatively concepted, and visually stunning, the experience is a testament to how beautiful VR can be.
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